Heist One
An observable browser stealth game: Jev decides guard behavior while deterministic code manages the world.
Open each resource's details, then return to the original source.
An observable browser stealth game: Jev decides guard behavior while deterministic code manages the world.
A Snake experiment: code generates legal actions and facts; Jev selects movement directions.
A Doom agent driven by structured spatial state, running on Chocolate Doom via WebAssembly.
A two-Jev Gomoku playground with move-by-move decisions, replays and live matches.
A Super Mario Bros. agent driven by structured emulator state.
A MuJoCo drone simulation connecting a small decision model to a control workflow.
A simulated Franka arm where Jev maps English goals to predefined action primitives.
A community .NET client for System One's typed question-and-answer interface.
Define state, legal actions, fallbacks and replay before choosing integration code.