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INDEX / 2026.09.19
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GAMES & SIMULATION

Teach game worlds to make choices

Start with game state, legal actions and replays. These examples illustrate design patterns, not a collection of ready-made Unity plugins.

8 resources Editorial snapshot · 2026.09.19
Unity integration requires further engineering. A .NET SDK does not establish compatibility with Unity, IL2CPP or WebGL.

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Heist One

AbdelStark

An observable browser stealth game: Jev decides guard behavior while deterministic code manages the world.

CommunityGames & simulation

A Snake experiment: code generates legal actions and facts; Jev selects movement directions.

CommunityGames & simulation

A Doom agent driven by structured spatial state, running on Chocolate Doom via WebAssembly.

CommunityGames & simulation

A two-Jev Gomoku playground with move-by-move decisions, replays and live matches.

CommunityGames & simulation

A Super Mario Bros. agent driven by structured emulator state.

CommunityGames & simulation

Jev Drone

RomanSlack

A MuJoCo drone simulation connecting a small decision model to a control workflow.

CommunityGames & simulation

Jev Askable Arm

TarunTomar122

A simulated Franka arm where Jev maps English goals to predefined action primitives.

CommunityGames & simulation

A community .NET client for System One's typed question-and-answer interface.

CommunitySDKs & clients

Reuse ideas in Unity; do not mistake examples for plugins.

Define state, legal actions, fallbacks and replay before choosing integration code.

Read the game development guide

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