Jev in games: the model decides, the engine executes
Learn from actual game experiments before designing your Unity integration.
Study responsibility boundaries in real examples
Heist One separates guard decisions from world simulation. TypeSafe Snake generates legal moves in code and lets Jev choose a direction. Both offer readable implementation references.Heist One · TypeSafe Snake
Jev Doom Agent provides a browser-native game environment and decision telemetry to observe relationships between states, actions and feedback.View project source
Unity integration: engineering guidance, not a ready-made plugin
Separate Unity integration into five layers: state snapshots, legal-action generation, the decision service, an executor and replay logs. Validate one NPC before scaling. Keep rules, collisions and permission checks deterministic.
Related client reference:TypeSafeAI .NET SDK repository。
Include fallbacks in the first version
Suggested checks: continued play after API timeouts; discarding stale replies; rechecking changed candidate actions; fixed behaviors at low confidence; reproducing issues through replay logs.
Do not assume model calls suit per-frame control. Use your target platform, network and gameplay tests to decide whether and how often to call the model.