Editorial guideGame development

Jev in games: the model decides, the engine executes

Learn from actual game experiments before designing your Unity integration.

Study responsibility boundaries in real examples

Heist One separates guard decisions from world simulation. TypeSafe Snake generates legal moves in code and lets Jev choose a direction. Both offer readable implementation references.Heist One · TypeSafe Snake

Jev Doom Agent provides a browser-native game environment and decision telemetry to observe relationships between states, actions and feedback.View project source

Unity integration: engineering guidance, not a ready-made plugin

Separate Unity integration into five layers: state snapshots, legal-action generation, the decision service, an executor and replay logs. Validate one NPC before scaling. Keep rules, collisions and permission checks deterministic.

This snapshot did not verify a Unity-specific Jev plugin. A community .NET SDK does not establish Unity, IL2CPP or WebGL compatibility. C# alone does not mean drop-in support.

Related client reference:TypeSafeAI .NET SDK repository

Include fallbacks in the first version

Suggested checks: continued play after API timeouts; discarding stale replies; rechecking changed candidate actions; fixed behaviors at low confidence; reproducing issues through replay logs.

Do not assume model calls suit per-frame control. Use your target platform, network and gameplay tests to decide whether and how often to call the model.

Primary sources & further reading

Heist Onehttps://github.com/AbdelStark/heist-one
TypeSafe Snakehttps://github.com/sorrycc/typesafe-snake
Jev Doom Agenthttps://github.com/lukaske/jev-doom-agent
TypeSafeAI .NET SDKhttps://github.com/saibimajdi/typesafeai-dotnet-sdk
This is an editorial explanation and engineering guide. Consult original sources for runtime status, API contracts and current limitations.